Springfield Public Schools - Home

Internet Safety

3031 Stanton St.
Springfield, IL 62703
Web Resources
Stay Safe from Phishing and Scamshttps://www.youtube.com/watch?v=R12_y2BhKbE&t=8s
National Crime Prevention Council - Cyberbullying Resourceshttps://www.ncpc.org/resources/cyberbullying/
NetSmartz - online safety for kids 10 and underhttp://www.missingkids.org/netsmartz/home
NSTeens - online safety designed for tweens and teenshttps://www.nsteens.org/
Everfi - Digital Wellnesshttps://everfi.com/networks/digital-wellness-network/
Nearpod - Technology and Computer Sciencehttps://nearpod.com/t/technology-and-computer-science-C668
Digizen - lessons, activities, and videoshttps://www.digizen.org/
Digital Citizenship: Resource Rounduphttps://www.edutopia.org/article/digital-citizenship-resources
Digital Citizenship Tool Kithttp://www.craigbadura.com/2013/02/the-digital-citizenship-survival-kit.html?m=1
Digital Passporthttps://www.digitalpassport.org/
Creative Commonshttps://creativecommons.org/use-remix/
Guided Reading Texts that Support Digital Citizenship
TitleImageGuided Reading LevelLink
How Can I Be a Good Digital Citizen
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Smart Online Communication
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Digital Safety Smarts Preventing Cyberbullying
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Smart Internet Surfing Evaluating Websites and Advertising
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Smart Online Searching Doing Digital Research
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My Digital Community and Media
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My Digital Health and Wellness
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My Digital World
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My Digital Safety and Security
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My Digital Future
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Read Aloud Books that Support Digital Citizenship
The Fabulous Friend MachineNick Bland
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Popcorn is an extremely positive and friendly chicken. She interacts beautifully with her real life friends, but is then engrossed in a digital device she finds, continually replying to messages while not knowing who they are from. Popcorn invites these unknown characters to her house as she thinks they are being her friend. She quickly realises that when they turn up, they are wolves that want to eat her. Popcorn is very lucky her real friends come to save her from the wolves.

The Tweeting GalahKim Maslin
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A range of short stories that incorporate Augmented Reality, via the Zapper app, to engage students. Each story has reflection questions to ensure students understand each stories concept. The characters explore the concepts of uploading video and images to social media, cyberbullying, strangers online, and screen time. The end of the book provides teachers and students with scenarios and quizzes to test their knowledge and create discussions around digital citizenship.

The Internet is Like a PuddleShona Innes and Irisz Agocs
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The Internet is Like a Puddle compares the wonderfulness of the internet with playing in a puddle as a child. Both can be extremely fun, but we really don’t know what is happening behind our phone, tablet, or screen, like we don’t know how deep a puddle is until we jump in. By spending too much time on the internet you can get into tricky unsafe situations, when you need to tell an adult if you are unsure to ensure your safety.

When Charlie McButton Lost PowerSuzanne Collins
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Charlie loves playing computer games. But, when his house loses power, he is unable to play his game and is terribly upset. It takes Charlie a long time to find something to do that he enjoys that doesn’t require power. He eventually plays hide and seek with his sister and finds that he really enjoys it. When the power comes back on, Charlie is extremely excited to play his computer game once again, but he is also excited to limit his play so he can continue to play unplugged games. 

Once Upon a Time OnlineDavid Bedford
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The fairytales we all love are altered when Jack finds a laptop and connects to the internet. Cinderella immediately does a lot of online shopping to get ready for the ball, the Big Bad Wolf begins gaming, while the Three Little Pigs purchase materials for their house. This is all great until Cinderella receives the bill, and the Three Little Pigs become bored as the Big Bad Wolf is too busy gaming to blow their house down. Rapunzel and Little Red Riding Hood appear and altogether each fairytale character realise that if they check with the Fairy Godmother before they use the computer everything will be just fine.

Chicken ClickingJeanne Willis
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The little chick easily purchases gifts online for all her animal friends. This is all great until dad receives the bill to pay for these purchases. Without permission the little chick starts talking to and sending photos of herself to strangers. When she has the chance to meet this stranger she realises that she has actually been talking to a fox that wants to eat her.

But It's Just a GameJulia Cook
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Jasper spends hours playing video games trying to get to the next level before his friends. This in turn affects his relationship with his mum and sister, his grades at school, his soccer, and his sleep. All Jasper can think about is playing his game. When Jasper finally listens to his mother and limits his computer game play to one hour a day, he sees his grades improve, his soccer improve, his relationship with his sister improve, and still he is able to enjoy his one hour of computer gameplay a day. 

The Technology TailJulia Cook
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The Technology Tail uses the analogy of a tail as a digital footprint. For each positive online interaction your tail grows stronger, but for every negative interaction, your tail receives a tear, scratch, or bruise. It reinforces the fact that everything you post on the internet is always going to be there, which means future employees will be able to view your online interactions and potentially decide to give you a job or not based on your tail. 

Cell PhoneyJulia Cook
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After much anticipation, Joanie Maloney finally gets her very own cell phone! Knowing that owning a cell phone requires responsibility and sound judgment, Joanie's mom requires her to complete a Cell Phone Safety Course. "Mom, it's a phone... it's not a weapon!" Joanie exclaims.

Along with Joanie, children will learn the six rules of cell phone usage which are designed not only to keep them safe, but also to keep them from being tempted to hurt others. By knowing the rules, children can become masters of their cell phones and avoid becoming a "Cell Phoney!"

Websters MannersHannah Whaley
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Webster learns about a new set of manners, helping him to be polite with technology and take care of his favourite gadgets and toys. However, the cheeky spider soon turns the tables on his daddy and makes him agree to the same rules!

Webster's EmailHannah Whaley
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Webster's Email is a wonderfully witty rhyming story that gathers pace as the little spider begins to regret emailing a funny picture of his sister.
Count with Webster in this number book as his email reaches more and more people, while gently introducing young readers to the vocabulary and etiquette of email technology.

Webster's FriendHannah Whaley
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Webster tries his best to impress when he makes a new friend online. Told in playful rhyme, this story takes a turn when the friend wants to meet and Webster finds out who he has really been talking to!
Webster’s Friend delicately introduces the concept of online safety to young readers, offering an early caution about strangers online and the pitfalls of anonymity on the internet.


Parent Resources